The Ultimate Guide to Getting Started with VR

 

With so many headset options on the market - and new headsets being released every few months - it can be hard to know how and when your firm should get started with VR.

This eBook will walk you through everything you need to know about VR, including:

  • What VR is - and how it's different from AR and MR
  • Why right now is the best time to get started
  • What all the different headset options are - and which one's best for you
  • How to successfully bring the technology into your design review & coordination meetings
  • The biggest mistakes everyone makes when setting up a VR workstation (and how to avoid them)